we made some games. you can't play them yet.

Move It!

A Cooperative Motion Tracking Game

Move It! is a cooperative multiplayer game for the iPhone and iPod Touch mobile devices that encourages motion-based social interaction between players. The game tracks the motion of two players and gives them a score based on how well they are able to sync their movements together. The game is an open experience that allows players to make any movements they want within a specific time frame that they select before the game begins. It is a completely new experience that fuses elements of rhythm, music, and social games into an accessible game anyone can enjoy.

Currently In Development

Mismos

A Perspective Changing Puzzle Game

Mismos is a platformer in which you control two avatars simultaneously using the tilt functionality of the iPhone. Each avatar may also jump, but only if they are the avatar currently on the 'top' screen. So if the player wants to jump with the other avatar he/she must flip the phone entirely over. These avatars move in their own spaces and they must work together in order to solve puzzles. Each of the game worlds in Mismos will have an extension of this mechanic, and multiple collection mechanics will span the entirety of the game universe.

Development on Hold

Blowfish

A Fishy Platformer, Where Size Matters :)

Blowfish is a platformer where your goal is to eat all of the other fish, that are generated based off of the contacts in your contact list. Your blowfish must be larger that the other fish in order to eat them and you are continually decreasing in size. The only way to blow up your blowfish is by blowing or speaking into the microphone! Don't get too large though, then you won't be able to navigate the maze! You move around using tilt functionality of the iPhone.

Prototype

Constellation

Making the Real World a Game Environment

Constellation is a game that creates a play environment based off of your real world location using the GPS capability of the iPhone. The player is given a constellation of checkpoints to complete overlayed on a google image of their current location. The player must place the constellation in the given image and race to all of the checkpoints in the shortest distance and time. The size of constellations can range from tens of meters to thousands of miles!

Prototype

Kindness

Using Gameplay to Motivate Acts of Kindness

In Kindness real world acts of kindness are used to progress in the game environment. By promising, sending, and receiving acts of kindness the player can unlock new kindness cards and building blocks to be used in a virtual playground. Inside the virtual playground the player can use building blocks to build towers and buildings to obtain further awards and achievements.

Prototype

Contact Visualization

An Abstraction of Contact List Information

Contact Visualization is an application that takes the user's contact list from their iPhone and abstracts it into a colorful display, creating a unique depiction of that user's phone network.

Tech Demo

2d Cube

2D Movement in a 3D World via Phone Orientation

2d Cube is a demo showing how movement in a 3D world can be defined by phone orientation. Inside of the cube environment, you move the ball along the floor if the iPhone is 'flat'. Tilt the phone up as if you are looking at one of the cube walls and the motion of the ball is transferred to that corresponding surface.

Tech Demo

Electricity

An Electrifying Multi-Touch Tech Demo

Electricity is a demo in which you control groups of particles using multi touch functionality of the iPhone. The proximity of the particle groups dictates the kind of reaction that occurs. Bring them close enough together and they explode!

Tech Demo

Starcatcher

Labyrinth, but With Stars! Our first app :)

In Starcatcher the player moves a star in the sky to light up other stars in the sky to complete various constellations using the tilt functionality of the iPhone.

Prototype