Camilo Garcia
Game Designer, Programmer
Camilo likes to consider himself as the "ultimate gamer", and has the gamer score to prove it. He has played every single video game ever created during his lifetime, yet still manages to find time to prepare for the inevitable zombie apocalypse. He's used his programming skills to infiltrate the likes of Schell Games and hopes to continue the dream of working in the videogame industry. ACHIEVEMENT UNLOCKED!
Ben Miller
Game Designer, Producer
Ben would like to think of himself as the perfect marriage between modernist literature and innovative game design, but he knows that doesn't make any sense. He just happens to like those things a LOT. He wants to infuse interactive media with the power, meaning, and whatever else is awesome about serious literature or something equally crazy. He is a techy, business-type, game designer who wears blazers a lot, owns a ton of old-school games/systems, and is just maybe following his dream. Holla back.
Theresa Chen
Game Designer, Artist
Theresa is a generalist who is always looking for new challenges. Coming from fine arts, she has also learned to code and produce in order to create the games she has worked on. Her main focus is on creating meaningful interactive experiences. She finds that games and play can be powerful means of communicating concepts. She cares very much about creating interactions that are easy for naive audience to immerse themselves in. Find out more?
Aaron Vanderbeek
Game Designer, Sound Designer, Composer
Aaron is the proud owner of a 62cm FUJI 10-speed that he deftly rides around the streets of San Francisco. He designs a lot of interactive 'things' and is usually contemplating the effects of preexisting and current player relationships on multiplayer game experiences. Having worked at Electronic Arts and SilverTree Media, Aaron knows his way around a video game studio. He is always looking for new and exciting collaborations. Contact him!
